42 School Student | Game Developer | AI Enthusiast
Passionate about graphics programming, game development, and bringing visual concepts to life through code. Experienced in 3D modeling, AI integration, and creating immersive interactive experiences.
What truly drives me is the intersection of art and code—graphics programming. From rendering pipelines to shader programming, from 3D modeling to real-time graphics, I love transforming mathematical concepts into stunning visual experiences. Whether it's creating game engines, implementing physics simulations, or optimizing rendering techniques, graphics programming is where my creativity and technical skills come together.
Peer-to-peer programming school with no teachers, no lectures, and no tuition fees. Project-based curriculum covering C, C++, algorithms, data structures, systems programming, and full-stack development. Recognised in 2026 as Europe's most innovative university by the WURI ranking. Located at Parc Tecnològic de Barcelona Activa.
Android Game
A dark, atmospheric experience you control with your hands, body and voice. Now on Google Play.
Multi-Device 3D Motion Capture
Turn 1-3 Android phones into a real mocap rig. Body, face and hand tracking, Bluetooth sync between devices, and export to JSON, BVH, VMC and Live2D.
Futuristic Ship Racing
High-speed racing on extreme tracks with ramps, jumps and turbo zones. Choose from eight ships, cast spells to turn the race around and compete online in real time. Now on Google Play.
Procedural VFX Atelier. A web platform dedicated to crafting visual effects through procedural techniques, where every effect is generated by code and parameters rather than hand-made assets. My latest project, live at bryncraft.online.
42 School — Full-Stack Web + Game Engine in WASM. Capstone 42 project combining a multiplayer Pong game rendered with Raylib compiled to WebAssembly, integrated into a full-stack web application. Features matchmaking, live rendering, and a complete backend.
Discover the hidden network of energy that connects the world's most mysterious places. Explore pyramids, temples, stone circles, and ancient ruins with an interactive map, GPS points, and mystical insights into sacred geometry.
Development and publishing of mobile products for Android — from native apps to full Unity games. Experience includes native Kotlin/Java apps (MVVM, Android SDK), Unity game development (C#), Play Store deployment, ad integration, in-app purchases, and release management.
A geometric puzzle game built with Raylib in C, compiled to WebAssembly. Discover the hidden duality between Platonic solids by resonating wave pulses across a dynamic grid. Also available on Android via Google Play.
Implementation of AI models using TensorFlow, OpenPose for pose estimation, and ControlNet for image generation. Experience with neural networks, computer vision, and real-time AI processing.
Creation of 3D assets and environments using 3ds Max, texture and image editing with Photoshop, and motion graphics with After Effects. Complete pipeline from modeling to final rendering.
Design and development of complete websites for clients. Projects include binaryveil.com and edwardgrayclaws.com — covering everything from visual design to deployment.
An executable structural analysis. Two live Smalltalk runtimes (Squeak + Pharo) communicate over TCP — two heaps, one channel. NAVI is a closed LLM feedback loop that generates Smalltalk code, scores it with a measurable beauty function, and fine-tunes itself via QLoRA. The corpus maps Lurianic Kabbalah, Smalltalk, and quantum field theory as instantiations of the same structural form.
Looking for opportunities to grow professionally and apply my skills in real-world projects